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Old Oct 06, 2005, 01:46 AM // 01:46   #41
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I ignore it because it doesn't really effect me. I map out when someone starts to stall a match longer than five minutes. Even if it's team Arena, I won't entertain someone who is trying to inhibit my ability to have fun in the game.

I don't have anything to prove to someone who has specifically made a built to do one thing exceptionally well to a fault when my build is especially deficient in stopping.

I am not saying that I do not view fair play and comradery between rivals negatively, however, this is not something that's ever promised in a random environment, therefore nobody can betray it.

While you are justified in reviling this sort of attitude, by letting someone impact your peace of mind so totally by their rude actions, you encourage said actions to be repeated. Griefing requires two people, the griefer and the griefed. As long as there are plenty of overly-proud marks willing to fruitlessly chase after a runner, there will likewise be people that relish in taunting them.

Last edited by Sanji; Oct 06, 2005 at 01:53 AM // 01:53..
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Old Oct 06, 2005, 02:10 AM // 02:10   #42
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Quote:
Originally Posted by Lag Hell
this has given me an idea for a hoh/gvg run... u must have a team of 8 dedicated runners with ALOT oftime on their hands, in every match they would jus run around like crazy dodging everything, and boring the other team to quit, and using this tactic to win >_>

yes...i am very stoned right now so dont ask me wat i was thinkin...
You sir need a box of twinkies.
All kidding aside, it could happen...and it wouldn't surprise me in the least. Nor would it surprise me a petition run when it does.
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Old Oct 06, 2005, 03:01 AM // 03:01   #43
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would be quite interesting tho. in the Hall u would be screwed tho, cos u gotta cap altar.....
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Old Oct 06, 2005, 03:49 AM // 03:49   #44
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new condition

fatigue: for (5...20) seconds you cannot activate a speed skill, and move 50% slower.

problem solved

EDIT: to the post below, increase recharge on condition removal, and it just comes back after you use another running skill

Last edited by Sentao Nugra; Oct 06, 2005 at 04:09 AM // 04:09..
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Old Oct 06, 2005, 03:56 AM // 03:56   #45
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Quote:
Originally Posted by Sentao Nugra
new condition

fatigue: for (5...20) seconds you cannot activate a speed skill, and move 50% slower.

problem solved
Mend ailment/condition=problem solved for the runners in arenas.
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Old Oct 06, 2005, 04:17 AM // 04:17   #46
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It may be a pain to catch them... but honestly if you know what you're doing and you have more than one person, it can be done with relative ease. Corner them, do as much damage as possible... use crippling, water skills... etc. Poison works too.
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Old Oct 06, 2005, 04:24 AM // 04:24   #47
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Quote:
Originally Posted by Sentao Nugra
new condition

fatigue: for (5...20) seconds you cannot activate a speed skill, and move 50% slower.

problem solved
This is so ripe for abuse in other areas of the game it's not even funny.

The bottom line is, if you don't bring a snare into competition arena or team arena, expect to have to deal with a runner. That's the nature of that type of PVP. No snare, then body block. No body block, hope the runner gets tired. But you didn't win and the runner didn't lose.

Sorry it sucks but that's the way it is. You don't go into a hex heavy environment without a way to deal with hexes so don't go into a run heavy environment and not expect to deal with runners.
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Old Oct 06, 2005, 04:40 AM // 04:40   #48
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no life losers ... trying to beat some stupid record from a school mate.

its riduculus , once i found a warrior doing this , runing in circles , and counting ... he made about 20 full rotations ...

dont take random arenas very serius , i just go there to try some skill combination , sometimes have a lot of fun and even beat 5 to 10 matches .. sometimes found a stupid runner , sometimes lose on first 10 seconds , everything goes there.if you have some experience in pvp , go to team arenas ot tomb.
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Old Oct 06, 2005, 04:48 AM // 04:48   #49
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there are two types of runners, one kind runs to prepare to fight again and the other kind runs for the sake of running. I hate it when people call me a runner just because I'm running away from the warrior to wait for my health to regen, or wait for my trap recharge to go away.
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Old Oct 06, 2005, 06:18 AM // 06:18   #50
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Quote:
Originally Posted by KuTeBaka
there are two types of runners, one kind runs to prepare to fight again and the other kind runs for the sake of running. I hate it when people call me a runner just because I'm running away from the warrior to wait for my health to regen, or wait for my trap recharge to go away.
that i have to agree with, running isnt always...running... it like saying, "hey, stupid runner monk, stop n lemme eviscerate ur ass plz"
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Old Oct 06, 2005, 06:37 AM // 06:37   #51
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I see nothing wrong with the ranger's tactics, although devoting so many of his 8 skills to trying to escape rather than damage seems rather lame, like as if this was the winning tactic they prepared for and had no intention of trying to kill the other team.

But, hey, anyone has the right to equip themselves with whatever works for them. It is your job, if you want to win consistently, to equip yourselves with the skills that can cover every possible situation. If you don't have a trapping or snare or slowing down like skill equipped in your party, then maybe you don't deserve the win - the team with the fast-moving ranger was better equipped than you and, therefore, deserves the win!

Why didn't your team have a ranger with traps? Why didn't your team have a mesmer with the skills that slow movement? Maybe your team was typical of those that think these two professions are useless?
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Old Oct 06, 2005, 01:00 PM // 13:00   #52
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running wont get you anywhere in tombs, any decent build should have at least some kind of snare for relic runs. in the worst case it will come down to attacking them/snaring them 1 by 1, something pretty dumb imo.

it works in 4-4 because no one really brings counters. its amazingly easy to kill a runner if you have rigor mortis and imagined burden (especially if theres no monk), just no one seems to feel the need to bring these in TA, and especially not in CA
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Old Oct 06, 2005, 01:30 PM // 13:30   #53
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eh, if you go to pvp w/o anti running skills GG.
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Old Oct 06, 2005, 04:14 PM // 16:14   #54
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Quote:
Why didn't your team have a ranger with traps? Why didn't your team have a mesmer with the skills that slow movement? Maybe your team was typical of those that think these two professions are useless?
I totally agree, these professions are thought to be useless. But they aren`t, i mean a ranger can do nearly equal dmg as elementalists, and also do some 'enchantments' with nature rituals.

Although I haven`t played a mesmer (and i think they are a bit more appreciated then rangers, though not enough) i think that (as a caster) it is really irritating to lose energy all the time.

Back on the subject again
I gave my opinion on this before, and also agree with coolsti (again), that if you are not good enough to kill the opponent, you may not be good enough to deserve the win.

Another thing:
A monk has the ability to heal himself
A warrior has the ability to take really low damage
Why wouldn`t it be allowed for a ranger to be running all the time, and dodging all attacks?
(I agree though, that when u do it to screw up some1 else his game, its not good)
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Old Oct 06, 2005, 04:19 PM // 16:19   #55
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Quote:
Originally Posted by coolsti
Why didn't your team have a ranger with traps? Why didn't your team have a mesmer with the skills that slow movement? Maybe your team was typical of those that think these two professions are useless?
Runners appear most in random arenas, so how exactly do you get to CHOOSE to have a ranger with traps on your team? Or a mesmer with snares? So it's the teams fault for not having a Mesmer or Ranger in RANDOM arenas?!?

And why does every ranger have to have traps just because there are griefing runners? If that were the case then PVP has gotten very boring if now we are limited in our builds because of a few idiots.

Bottomline is, if you're running and doing nothing else, you've hurt your own team and just being an ass. People can and should always zone out when this happens but this crap shouldnt happen in the first place.

Last edited by Eet GnomeSmasher; Oct 06, 2005 at 04:27 PM // 16:27..
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Old Oct 06, 2005, 06:54 PM // 18:54   #56
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if a runner is in CA, quit and start again. its random after all, so why would it matter if you quit and rejoined? all you do is save.. about an hour of chasing.

of its in TA, its your groups fault for not bringing ANY snares, since even one decent one = gg

there see, i just proved your all nubs for crying about it
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Old Oct 06, 2005, 07:00 PM // 19:00   #57
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in response to smurfhunter:

i have had groups that kill the 3 other opponents in about 40 seconds in randoms, but then there is that damned runner who takes an hour to kill because the ele isnt specced for ice, the mesmer is dom not illusion, and the warrior didnt bring a speed skill (didnt have a ranger). so what am i supposed to do?? sacrifice the good group and save some time or wait an hour for the idiot to leave and keep my group, which sounds better to you?
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Old Oct 06, 2005, 08:16 PM // 20:16   #58
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There's 4 of you and 1 runner. Corner him and bodyblock. If you can't do that, then you didn't win.
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Old Oct 06, 2005, 08:51 PM // 20:51   #59
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In team arenas a guildmate and I came up against a team of 4 ranger/monk trapper/runners. All they did was trap and run, taunting the whole time about the faction bonus they would get for the flawless victory when we all left. I guess it was a good tactic because after about 25 minutes we left.
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Old Oct 06, 2005, 09:05 PM // 21:05   #60
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Quote:
Originally Posted by Sentao Nugra
in response to smurfhunter:

i have had groups that kill the 3 other opponents in about 40 seconds in randoms, but then there is that damned runner who takes an hour to kill because the ele isnt specced for ice, the mesmer is dom not illusion, and the warrior didnt bring a speed skill (didnt have a ranger). so what am i supposed to do?? sacrifice the good group and save some time or wait an hour for the idiot to leave and keep my group, which sounds better to you?
no you're supposed to bring a res sig.
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